Hi everyone!
We are nearly done with our bachelor's thesis, yeeha!
You can download out thesis from here:
A Generic Game Server - Bachelor's Thesis (PDF)
And today we gave a 20 minutes presentation, here are the presentation slides.
Monday, May 30, 2011
Sunday, May 1, 2011
JavaScript Virtual Machine in GGS
In short: it works bitches!
Oh yeah, thanks to Mattias work this week we are able to use JavaScript as a programming language for our games now. There remains still a little bit of work but it does not hang when we try to get something into of from the database, check this out:
This is so awesome, I won't be able to sleep tonight :D I think I need beer or something :D
What needs to be done now is to adapt the code so the first client, who will act as kind of a host, is able to upload the server source code (JavaScript) at the beginning and then other clients shall be able to connect to this one table.
Oh yeah, thanks to Mattias work this week we are able to use JavaScript as a programming language for our games now. There remains still a little bit of work but it does not hang when we try to get something into of from the database, check this out:
2> GameVm = ggs_gamevm:start_link("test_table"). <0.85.0> 2> ggs_gamevm:call_js(GameVm, "GGS.jeena.setItem('a','foo')"). undefined 3> ggs_gamevm:call_js(GameVm, "GGS.jeena.getItem('a')"). "foo"
This is so awesome, I won't be able to sleep tonight :D I think I need beer or something :D
What needs to be done now is to adapt the code so the first client, who will act as kind of a host, is able to upload the server source code (JavaScript) at the beginning and then other clients shall be able to connect to this one table.
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