Our first test game is almost done. It has been commited to the project just before this writing.
It should be easy to seperate parts of the game to make it a network game instead of hotseat.
I've taken care of some safety aspects as of making all turns final and not letting the same player do the same turns twice. I've also added a tiny "generic" inputmanager for flexible implementation of all kinds of events.
I'm thinking about leaving the game behind for now and instead focus on the important parts.