We now have an 'emulator' for our game virtual machine, which is in the future written in a DSL, but for now written in Erlang, lets call this emulator gamevm_e.
We have during the end of the past week and this weekend managed to connect several Player processes to one Table process, thereby sharing one gamevm_e process. This has allowed us to communicate between players, and thereby also client. To test this functionality I developed a small chat client with its server side logic written in gamevm_e, in erlang.
We have also shifted more of our focus towards investigating which support libraries and helpers we need to provide to game developers. We have so far come up with things related to ranking systems, content distribution (for sending graphics, maps, etc to clients), perhaps micro-payment systems to allow charging players. More time will be spent investigating these things.
From th 18/2 - 20/2 : Approximately 10 hours