I found some links about game semantics, game design languages and structures in board games which I've been looking into. The purpose is to get in touch with these subjects so that we will be able to find out what of this should be supported with GGS, what we will implement or what would easily be implemented by others. If not then give reasons and use the material while writing standards. Together with this I wrote a brief summary of the word Semantics for everyone to enjoy.
Semantics. The study of meaning according to wikipedia.
It is learning about the meaning of different words and symbols and how they together build up sentences which then has new meanings.
Applied to computer languages,this is learning about how they work and compare their syntaxes. Make abstractions of them and create mathematical models.